A VR Prototype demonstrating custom phyiscs and non euclidean level design.
Developed within 3 weeks in 2020.
In this prototype, the player can walk into a lot of different area's without stepping outside of the VR bounderies giving an illusion that the playspace is much bigger. This is a really comfortable VR experience since the VR player has to physically move around. Furthermore the game uses an Entanglement gun which makes it possible to link 2 objects together and have them share their movement and rotation.
|Kyle Michiels||VR Controls / Entanglement System|
On this project I focused mainly on the VR controls and was responsible for a comfortable VR experience even for non VR players. I was also responsible for creating a system that made it possible to link 2 objects together.
The biggest take away I got from this project was how to make it so that when 2 objects are linked together, one will follow the other resulting in broken physics behaviour. I learned how to solve and prevent this while keeping the standard engine physics behaviours intact.
Play tested by a Dutch game studio, received praise for making non euclidean level design within 3 weeks.