A VR On Rail Space Shooter Shoot'm Up. Designed as a VR arcade experience.
About the project
In this On-Rails shooter the player controls a space ship, which moves through the level by itself. It is a seated VR experience. The player can control's position in a 2D space. The cockpit itself is stationary creating a comfortable VR experience. The cockpit has multiple joysticks which need to be physically grabbed to either steer the ship or to control the ship's turrets.
Name | Function |
---|---|
Kyle Michiels | VR Controls / AI System / Upgrade System / Economy System / Weapon Systems |
What did I do on this project?
I was the one and only developer on this project and created a VR Control base, once this was completed I followed up by creating weapon systems continued by enemy ships which uses a simplefied AI behaviour tree. Followed up by an ingame shop and upgrade system.
What did I learn from this project?
During this project I learned a lot, I learned how to write behaviour trees, I learned more about creating modular systems such as the weapon system and I learned how to create virtual joysticks for VR.
Additional Info
Sadly never released. The biggest project with me as the only developer. Developed within 20 weeks.