An Agar IO style multiplayer game focussed on collecting scrap and becoming the biggest hover ship.
About the project
Drifters of the waste is a multiplayer game focussed on becoming the best hover ship by collecting scrap. This game is a prototype and was used to proof a concept. This was my first experience with creating a networked game from within Unreal.
Name | Function |
---|---|
Kyle Michiels | Network Programmer / Vehicle Programmer |
What did I do on this project?
I had 2 responsibilities during this project, programming the hover mechanic for the hover vehicle and doing the networking. I never wrote a networked game before and I had to learn quick, Unreal makes it relatively easy to setup networked games.
What did I learn from this project?
I learned how to use physics trust to create a hover vehicle and I learned how to use Unreal's networking API including how to create a dedicated server.
Additional Info
My first networked game. First time I had to compile the Unreal engine from it's source.