A RTS/Tower defence game
Developed for PC.
About the project
Pelts and Crowns is a RTS Tower defense inspired video game. The game start like any other RTS gather resources and train an army. But be ready for incoming waves of enemies!
Name | Function |
---|---|
Kyle Michiels | Unity Developer |
Karen Klaassen | 3D Artist |
Gijs Schrijvers | 3D Artist |
Chris Deaton | Music Composer |
Zach Williams | Sound Designer |
What did I do on this project?
I was the lead developer on this project. I programmed everything from the unit based system to the basic enemy AI state machine. The only thing I didn't program was the unit mouse selection.
What did I learn from this project?
From this project I learned how to write an state machine, and for the first time I used inheritance in my scripts.
Additional Info
This project was developed within 5 weeks. From concept to finished project. This also was my first project on which I worked with 2 people remotely.