A RTS/Tower defence game
Developed for PC.
Pelts and Crowns is a RTS Tower defense inspired video game. The game start like any other RTS gather resources and train an army. But be ready for incoming waves of enemies!
|Kyle Michiels||Unity Developer|
|Karen Klaassen||3D Artist|
|Gijs Schrijvers||3D Artist|
|Chris Deaton||Music Composer|
|Zach Williams||Sound Designer|
I was the lead developer on this project. I programmed everything from the unit based system to the basic enemy AI state machine. The only thing I didn't program was the unit mouse selection.
From this project I learned how to write an state machine, and for the first time I used inheritance in my scripts.
This project was developed within 5 weeks. From concept to finished project. This also was my first project on which I worked with 2 people remotely.